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1. Ed Bever for CSM - in CSM Campaigns [original thread]
My candidacy has been accepted, so YAY :D
- by Ed Bever - at 2016.02.24 15:02:02
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2. Ed Bever for CSM - in CSM Campaigns [original thread]
Hello there space friends, I would like to hereby announce my candidacy for the CSM XI. Note, that i send the application in good time, but i have not yet had any confirmation that CCP recieved either the application or the scan of my passport, a...
- by Ed Bever - at 2016.02.20 16:06:44
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3. Sticky:Dev blog: Skill trading in New Eden - in EVE Information Portal [original thread]
Tyberius Franklin wrote: Ed Bever wrote: I respectfully disagree. Clone upgrades made an ever increasing ammount of SP on one character be a matter of "risk vs reward", where as, currently, there is no argument to limit the SP on a single to...
- by Ed Bever - at 2016.02.16 22:28:05
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4. Sticky:Dev blog: Skill trading in New Eden - in EVE Information Portal [original thread]
Tyberius Franklin wrote: Clone upgrades and citadels really don't have a direct effect on subs. MCTCs and injectors are all the cost of a PLEX based sub (actually more in the case of the latter) with a fraction of the benefits. Basically CCP ...
- by Ed Bever - at 2016.02.16 22:11:53
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5. Sticky:Dev blog: Skill trading in New Eden - in EVE Information Portal [original thread]
Alavaria Fera wrote: This is definitely eve. The responses are as expected, both in the market and in the forums. The same can be said about the entities that post the responses, i suppose.
- by Ed Bever - at 2016.02.16 21:37:11
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6. Sticky:Dev blog: Skill trading in New Eden - in EVE Information Portal [original thread]
Another idea that may be worth thinking about, in this context: The introduction of Citadels, the removal of medical clone upgrades, the introduction of Multiple Character Training Certificates, now the skill injectors, all contribute to one and t...
- by Ed Bever - at 2016.02.16 20:44:14
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7. Sticky:Dev blog: Skill trading in New Eden - in EVE Information Portal [original thread]
Tyberius Franklin wrote: Berrice Silf wrote: Your self righteous bullsh1t is astounding, CCP didn't give us the opportunity to vote on this Actually they did, not in the introduction of the mechanic, but in it's apparent success. We could h...
- by Ed Bever - at 2016.02.16 19:33:47
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8. Sticky:Dev blog: Skill trading in New Eden - in EVE Information Portal [original thread]
Also, i am supprised CCP has not taken the opportunity presented by the introduction of falloff on reppers to introduce skills that effect that falloff or optimal range.
- by Ed Bever - at 2016.02.12 00:09:35
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9. Sticky:Dev blog: Skill trading in New Eden - in EVE Information Portal [original thread]
I have been doing a little thinking about this change. I am sorry if that proces takes a little more time for me, but i believe the results to be decent. I believe that there is a rather significant difference between someone trying to relocate sk...
- by Ed Bever - at 2016.02.11 21:30:14
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10. Announcement:February release - General feedback - in EVE Information Portal [original thread]
Midnight Hope wrote: New camera sucks. Let me be more specific: - zooming speed is too drastic. One touch and you go from full zoom to waaay far out. you zoom in and same thing happens. - can not pan around while pressing the 2 buttons - can ...
- by Ed Bever - at 2016.02.10 03:10:40
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11. Announcement:February release - General feedback - in EVE Information Portal [original thread]
I wish to supply a little feedback concerning the changes to fatigue, specificly the ones where you mentioned the intention to shorten the maximum fatigue. While i agree 30 days is a little long, i feel like 5 days is too short. I do not know spec...
- by Ed Bever - at 2016.02.10 01:04:50
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12. Announcement:Parallax - General feedback - in EVE Information Portal [original thread]
I am concerned about many of the recent changes and ideas. My presumption is that inflation, due to several of those changes, will go through the roof, which in turn means that newbro's, unless they invest PLEX into the game, will not be able to d...
- by Ed Bever - at 2015.11.09 22:40:31
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13. Sticky:Dev Blog: Exploring The Character Bazaar & Skill Trading - in EVE Information Portal [original thread]
Don't go down this route, please, it makes it look as if you are trying to squeeze the last bit of money out of a dying concept. I would MUCH prefer it if you, instead, tried to improve on the concept of the game.
- by Ed Bever - at 2015.10.15 15:55:54
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14. Sticky:Tutorial Suggestions - in EVE New Citizens Q&A [original thread]
Would it be an idea to allow the exporting of damage logs? For some of the theory-crafting i do from time to time it would be nice to have more then 1000 entries availeble at the same time.
- by Ed Bever - at 2015.09.23 23:39:03
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15. Questions about WIndows 10 - in Out of Pod Experience [original thread]
I tried windows 10 for about 2 weeks. It adds no functionality, and removes options that I, as an EVE player, consider QUITE important, like setting a time for windows updates and disabling hotkeys for for example swapping keyboard layouts. The tw...
- by Ed Bever - at 2015.09.09 16:24:20
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16. Announcement:Unscheduled Downtime Extension GÇô July 15, 2015 - in EVE General Discussion [original thread]
It has been a while since the last update, you lot too busy or just forgetting?
- by Ed Bever - at 2015.07.15 22:10:39
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17. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
What if cloaking where to disable d-scan, overview, local and grid? that only probes would remain availeble as a source of gathering intel? (Since probes expire)
- by Ed Bever - at 2015.05.28 09:19:21
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18. Sticky:Dev blog: Politics by Other Means: Sovereignty Phase Two - in EVE Information Portal [original thread]
Though the idea itself is interesting, i think there's some small tweaks that would be in order. For starters, i think the difference between the T1 and the T2 Entosis link is too large, and that the T2 link has a too short cycle time, and 250km r...
- by Ed Bever - at 2015.03.06 21:37:09
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19. Sticky:The 'one-line bad idea' thread - in Player Features and Ideas Discussion [original thread]
Give all freigthers build-in entertainment modules
- by Ed Bever - at 2014.05.25 10:44:00
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20. Sticky:[Kronos] Freighters and Jump Freighters Rebalance - in Player Features and Ideas Discussion [original thread]
Maybe give them a role bonus to allow fitting warp core stabs?
- by Ed Bever - at 2014.05.22 21:18:00
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